11/24/2023 0 Comments Lightwave vs blender![]() If you want to give it a try - the price point is also pretty good at under $1000. WHile programs like blender might crash when pushed to hard. It can be used with confidence to produce tv shows and feature film visual effects. I find it much easier to use than blender. Lightwave is very intuitive being one of the first 3d programs on the scene 25 years ago. The big difference between this program and the free blender program is ease of use. There is a reason lightwave gets used in hundreds of television shows. Today a new version is coming along with pbr render abilities and a host of new features. The falcon image is just one of many vehicle artworks created - used in programs like voyager, enterprise and several other star trek shows for years because of it's quick set up speed and film level renderer. Animators needed certain features that would be reported to the developers and wind up in the program.ĪLthough it's fallen behind some of the major 3d players today like modo, maya, cinema 4d and 3d studio max - the price point lets lightwave still operate in it's own niche. THe result is that the program has been pretty streamlined for most projects. ![]() Its because it's been around for over 20 years and has been a production staple with feedback from pro's with pro needs. Affordable, complete, easy to learn and use, LightWave is well established as one of the leading 3D systems on the market. While doing similar functions in a program like maya a competitor might take 2 to 3 times as long, lightwave's workflow can be very very fast. So if you have not heard - LIghtwave 3d is a high end 3d program that you can create entire productions with. This level of detail is possible in lightwave thanks in part to the skill of the modeler and also thanks to the built in high quality renderer. I’m not clear on the plugin you mention.Welcome to a production tested 3d program that is battle tested and a solid tool for vfx artists. To make them permanent you can “Apply” them. The drill tool you mention is part of the boolean modifierīoolean operations as modifier are interactive and non destructive. They’re both quite interactive and easy to use. Inset is an operation and bevel is a modifier ![]() Inset and Bevel tools are two different tools in Blender. The tools you’re looking for are indeed there. ![]() Lightwave to me is like a dinosaur… I only open it now to export old projects and rework them blender. With Cycles, the compositor engine and motion tracking tools blender has finally stepped on the toes of the big boys! The lack of a unified modeling/rendering/texturing applicaton just drives me nuts! I used it until I just couldn’t take it anymore. I used lightwave for quite a number of year dating back to the time it ran on Amiga computers… Please note, I am not wanting to get into which app is better, they each serve a purpose, but rather, how one can migrate most efficiently. Or if this is all “old news”, feel free to point me to some threads which have discussed it in the past. As far as I can determine, this is either not do-able in Blender or such an add-on has never been created up to now.Īre there other Lightwave users (or ex-wavers) who have stumbled on things such as this previously and found work arounds? Or indeed XSI / 3DS / Maya users with similar insights? Lw also has a plugin to allow a user defined profile to determine a set of bevels, (inset+extrude), which can act on a single face or a group of faces (polygons). Here are some of my ancient radiosity solutions which I exported from Blender directly to lwo format via my custom python script. Blender uses the Finite Element method and LW uses Monte Carlo. In Blender there appears to be no equivalent tool. My intent is not to start a flame war, but to illustrate the different ways Blender and Lightwave calculate global illumination. In Lightwave, there are some useful drill tools called solid and template drill, using a 3D object to core / tunnel / slice an object, or a 2d shape such as an N-Gon to do the same for template drill. I now realise that INSET is the Blender equivalent of LW bevel, having both extrude and inset capability. In LW the equivalent was edge bevel for a 45 degree edge bevel or Rounder to smooth it out with multiple iterations. In LW, a bevel can bevel a polygon with inset and extrude values, but in Blender there initially appeared to be only the ability to Bevel an edge. (I am avoiding the whole ‘obscure UI’ thing as that I think is overstated having spent some time “investing” in Blender as we know the Dev Team are working on tweaks).Ī case in point for difference in perception is Bevel. Given that Blender seems to have a lot of “hidden” things which are apparent to long term experienced users but obscure to new users, I wondered if it may be handy to list cross references if they exist for folks such as myself who may think in other terms for an action. Coming from Newteks Lightwave and deciding to look afresh at Blender, there are workflow / tools within modelling which seem to be lacking in Blender, at least from what one expects having worked in LW for several years.
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